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Colony Wars: Vengeance (Sony PlayStation, 1998)

  • $1600
  • NEW IN STORE


When a nation has been oppressed by a government or tyrannical leadership, its people can either revolt or take their undue punishment lying down. In this case, the League of Free Worlds felt the Earth-based naval Empire had taken things too far; they initiated a revolution, a rebellion against their leaders. And they were successful -- they depleted the Empire's taskforce so much that the League of Free Worlds became a dominating force of the solar system.

This was the basis of Colony Wars. After the war was completed, the Empire were confined to their own solar system; imprisoned within Sol. Decades passed and the once glorious force managed to survive long enough to reproduce and keep their existence alive.

A man named Kron was appointed the new leader of the reformed Empire. His initiative is simple: escape Sol with the remaining forces in tact and rebel against the League of Free Worlds; to destroy them in a bitter act of vengeance. Players assume the role of Mertens, a loyal naval fighter pilot trained in guerrilla combat, unit leadership, and air warfare.

The League of Free Worlds may have won the battle, but the Empire is out to win the war -- this is the premise behind Psygnosis' sequel Colony Wars: Vengeance. Set throughout nineteen different acts, players will engage in over forty unique missions, each advancing the naval forces' powers. Depending on how the game is played, players will be treated to one of six different endings.

After receiving mission briefings, it will be up to the player to carry out that mission; failure hampers the Empire's progress. Typical missions involve destroying the League of Free Worlds' space structures, fighter pilots, and escorts. Many times, you'll find yourself fighting through dogfights of epic proportions; it's like a war out there! Additionally, there will be reconnaissance and intelligence missions that will require players to capture and escort certain people/forces from point A to point B.

Like the original Colony Wars, Vengeance concentrates on spacecraft warfare. In addition to different viewpoints, players will be required to keep their eyes on shield and weapons levels. If the shields are running low, its best to get out of dodge and live to fight another day. Mertens' crafts (five in all) are supplied with destructive weaponry including plasma missiles, particle guns, a seismic lance, grapple guns, lasers, and an ion cannon.

Needless to say, you're not in the Milky Way anymore; there are five vast solar systems to explore, each filled with planets, nebulae, comets, etc. Though a chance of sightseeing will be slim to none, the different solar systems have unique visuals/sights. Your journey will place you on various planets from time to time, fighting it out in the not-so-friendly skies.

Colony Wars: Vengeance supports both Memory Cards and passwords to save game progress. Additionally, it utilizes the Dual Shock Analog Controller for analog controls and the vibration functions.

Official UK PlayStation Magazine praised the game in issue No. 39, giving it a 9/10 score and summarising with the following statement: "A great game. Buy it Now". It also received an average score of 86.67% at GameRankings, based on an aggregate of 12 reviews.
Product Information
Publisher Psygnosis
Game Colony Wars: Vengeance
UPC 735009402721
Platform Sony PlayStation
Genre Space Flight Simulation
Control Elements Gamepad/Joystick
Number of Players 1
ESRB Rating E - Everyone
ESRB Descriptor Animated Violence
Release Year 1998
Game Series Colony Wars Series
WARNING: Our original retro games & systems may have scratches, torn labels and other defects due to their age and condition as a used product. All original licenced games & hardward however has been painstakingly cleaned, repaired and tested so as to ensure it is in top working condition. The goal is to try for a 100% restoration, however please keep in mind that while we are usally pretty good at this, these items are old and as such this is not always completely achievable.

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