Call of Duty 2: Big Red One (Nintendo Gamecube, 2005)
|First-person shooter enthusiasts are drafted back to the European theatre of World War II, in Call of Duty 2: Big Red One, the follow-up to 2004's successful Call of Duty: Finest Hour. As many real-life veterans and history buffs will recognize, the sequel's subtitle is an affectionate name for the United States Army's most decorated division, First Infantry. Players take the role of a soldier among its ranks. In addition to a vigorous campaign that leads them past grim landmarks of war-torn Europe and Northern Africa, players are given an opportunity for some light role-playing, as the game's story encourages them to bond with their fellow soldiers. This sense of trust may even carry over to the battlefield, where communication and cooperation are critical. As in an actual firefight, blindly storming an enemy location with guns blazing is seldom the best way to win battles in Call of Duty 2, but enhanced squad commands allow wise soldiers outmaneuver nearly any opponent, through tactics and teamwork.
Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary.
The game features several actors from the HBO miniseries Band of Brothers, including Michael Cudlitz, James Madio, Frank John Hughes, Richard Speight, Jr., Ross McCall, Rick Gomez, and Rene Morono. The box cover features actor Stephen Saux. The story and characters were written by Aaron Ginsburg and Wade McIntyre.
Call of Duty 2: The Big Red One is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the role of a soldier protagonist in specific missions during World War II from the perspective of the American 1st Infantry Division. The player can crouch and lie prone, and is able to scale low walls and other obstacles. Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A gun's iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy forces. In addition, some missions place the player in control of a tank. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.
|Game||Call of Duty 2: Big Red One|
|Genre||First Person Shooter|
|Number of Players||1|
|ESRB Rating||T - Teen|
|ESRB Descriptor||Blood, Mild Language, Violence|
|Game Special Features||
|Game Series||Call of Duty Series|
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