Gods (Nintendo SNES, 1992)
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|Gods is a 1991 video game by The Bitmap Brothers where the player is cast as Hercules in his quest to achieve immortality. The game was first made for Amiga and Atari ST computers and then ported for various other platforms. Like other Bitmap Brothers' games, Gods was highly praised by critics thanks to the quality graphics and music.
According to the game's own introduction, "four guardians" have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favor. The hero who comes forth immediately asks the gods as their favor to be granted a seat among them as an equal. The gods are only comforted by the hope the hero fails. After the last boss is beaten, the gods prove true to their word and the last image is the hero's body becoming a being of light as he ascends to Mount Olympus.
Although Gods might seem a "jump and run" platformer, in this game while precise and timed jumping are required to progress, planning each move carefully yields better results health-wise than attempting to rush through a level, and there are some puzzles (often involving levers and objects) which require the player to go back and forth in the level, since there's only a four space inventory where objects required to get bonuses (such as keys) or to complete a level can be carried. The console versions run at a considerably higher speed, which increases the difficulty level. The console versions do not share the same opening theme music as the PC versions of the game. They do, however, have background music throughout the game, which is notably missing in the PC versions.
There are several weapons available in the levels or to buy, and up to three of each can be used simultaneously. It is also possible to vary the focus of the weapons: to destroy more enemies at the same horizontal level as the player, a tight angle is advisable, but in levels with open spaces and enemies in higher places, a diffuse aim might prove more useful. There are also other weapons, such as bouncing axes that can be used to take on enemies at a lower level or fireballs.
There are four levels, each with a Guardian at the end. After completion of a level the player meets a trader, and depending on the wealth accumulated during the game (by catching diamond-shaped jewels or bags) can buy more powerful weapons or items.
Computer Gaming World in 1992 named it one of the year's top four action games for "fast and furious arcade-style action [and] enough exploration and puzzle-solving to raise it above the typical action crowd".
|Platform||Super Nintendo Entertainment System|
|Number of Players||1|
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