Gradius 3 (Nintendo SNES, 1991)
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|Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third sequel to the original Gradius for the arcades following Gradius II: Gofer's Ambition, and was followed by Gradius IV: Resurrection. The game was later ported to the Super Famicom in Japan in 1990, and for the Super Nintendo Entertainment System in North America in 1991 as a launch title, simply known as Gradius III.
A port of Gradius III was released for the Super Famicom in Japan in December 1990 and for the Super NES in North America in 1991, with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and crystal/"cube rush" stages. The cell stage is also swapped to being the final stage instead of the sixth stage like in the arcade version, it is also given a whole new layout and soundtrack. It also introduces a boss called Beacon which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in Gradius II. Unlike the original arcade version, the Super NES port is the only one that allow players to continue when they lost all their lives. A harder difficulty called "Arcade" can be unlocked by inputting a code (Quickly tapping the "A" button 16 times in 1 second) on the options screen, however, it is simply the same game at a harder difficulty, and not an accurate port of the arcade version.
On release, the Super Famicom version of the game was scored a 33 out of 40 by a panel of four reviewers at Famicom Tsūshin.
|Platform||Super Nintendo Entertainment System|
|Number of Players||1 or 2|
|Game Series||Gradius Series|
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