Gradius (Nintendo NES, 1986)
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|The arcade version of Gradius was released internationally outside Japan under the title of Nemesis, although later releases kept the original title. Home versions were released for various platforms, such as the Famicom/NES.
The player controls the trans-dimensional spaceship Vic Viper, and must battle waves of enemies through various environments. The game became synonymous with the phrase, "Destroy the core!", as the standard of boss battles in the Gradius series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The player must fire shots into this passage while avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. Some bosses have the ability to regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. Note that these cores are not present on the more organic bosses of Gradius. Such bosses have weak spots in places such as a mouth, head or eye.
When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using power-up items. While most arcade games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted.
The Western cover art for the NES version claimed that it had sold one million copies in Japan. GameSpot stated that Gradius was one of the toughest side-scrolling shooter games available on the NES, second only to Contra.
Gradius spawned several sequels, the first of which was 1986's Salamander. The series has continued into the seventh generation with Gradius ReBirth.
|Platform||Nintendo Entertainment System|
|Number of Players||1 or 2|
|Game Series||Gradius Series|
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