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Halo 2 (Microsoft Xbox, 2004)

  • $1800


Halo 2 is a 2004 first-person shooter video game developed by Bungie. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved.

After the success of Combat Evolved, a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including multiplayer over the Internet through Xbox Live. Time constraints forced a series of cutbacks in the size and scope of the game, including a cliffhanger ending to the game's campaign mode that left many in the studio dissatisfied. Among Halo 2's marketing efforts was an alternate reality game called "I Love Bees" that involved players solving real-world puzzles.

On release, Halo 2 was the most popular video game on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live; by May 9, 2007, the number of unique players had risen to over five million. Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States alone. The game received critical acclaim, with most publications lauding the strong multiplayer component. The campaign however, was the focus of criticism for its cliffhanger ending.

Like Halo: Combat Evolved, the Xbox version of Halo 2 features a multiplayer system that allows players to compete with each other in split-screen and system link modes; in addition, it adds support for online multiplayer via Xbox Live.

Halo 2 introduced an entirely new paradigm for matchmaking players together. In earlier games, one person specifies a game type and map and configures other settings, before setting up his or her device as a game server and advertising the game to the world at large. Halo 2 introduced a "playlist" system that automated this process to keep a steady flow of games available at all times, and layered a skill-ranking system on top.

Halo 2 introduced an entirely new paradigm for matchmaking players together. In earlier games, one person specifies a game type and map and configures other settings, before setting up his or her device as a game server and advertising the game to the world at large. Halo 2 introduced a "playlist" system that automated this process to keep a steady flow of games available at all times, and layered a skill-ranking system on top.
Product Information
Publisher Microsoft
Game Halo 2
UPC 805529792234
Platform Microsoft Xbox
Genre First Person Shooter
Control Elements Gamepad/Joystick
Number of Players 1 - 4 (System Link 2 - 16)
ESRB Rating M - Mature
ESRB Descriptor Blood and Gore, Violence, Language
Release Year 2004
Game Series Halo Series
WARNING: Our original retro games & systems may have scratches, torn labels and other defects due to their age and condition as a used product. All original licenced games & hardward however has been painstakingly cleaned, repaired and tested so as to ensure it is in top working condition. The goal is to try for a 100% restoration, however please keep in mind that while we are usally pretty good at this, these items are old and as such this is not always completely achievable.

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