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Hybrid Heaven (Nintendo N64, 1999)

  • $1700

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The year 2000 is winding down and there are big things in the works besides hosting parties, sipping champagne and tossing confetti to ring in the New Year. The President of the United States has all but put the final touches on a treaty with Russia that will put an end to the nuclear arms race. Of course, there are those who do not want this to happen. These individuals have devised a plan that will remove the President from power and replace him with a clone! In fact, it has already worked perfectly with his secret service staff -- they are now under the command of some mysterious group working with Johnny Slater, the secret service agent in charge of the abduction.

After receiving a phone call late at night, Johnny agreed to meet a man named Mr. Diaz at a New York subway station to tie up any loose ends. When he finally arrived, Johnny's last vision was of Mr. Diaz pulling the trigger on the gun that would end his life. Confused and alarmed at the recent events, the guards who accompanied Mr. Diaz immediately seized him and took him to a secret underground facility below Manhattan. Perhaps they could learn why Mr. Diaz would ruin the plan he was programmed to carry out....

Hybrid Heaven has you playing the role of Mr. Diaz as you struggle to find out what is happening and maybe uncover your true identity in the process. The game begins from the moment Mr. Diaz is taken into the facility, but the events that transpire find him alone in the twisting hallways of an underground base. From this point on, you must explore your surroundings and unravel the mystery of a great conspiracy. You will also discover that you are not alone in this underground world.

Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manoeuvering.

However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to a role-playing video game turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more naturally than in most RPGs.

Because of this, the Vs. Battle Mode plays like a regular 3D fighting game but with some unique RPG elements. In addition to regular punching, kicking, and grappling attacks, energy can be saved up to five times to allow for combos, achieved by either the player editing their own during a fight (one move at a time), or by choosing preset or saved combos. The battle system of Hybrid Heaven has a strong emphasis on leveling up. Experience using an offense or a defense directly correlates with the player's statistical abilities when performing that move in the future, with separate statistics for each limb, the torso, and the head.

The game includes Rumble Pak and Expansion Pak support.
Product Information
Publisher Konami
Game Hybrid Heaven
UPC 083717180098
Platform Nintendo 64
Genre Action/Adventure, Role Playing Game, Fighting
Control Elements Gamepad/Joystick
Number of Players 1 or 2
ESRB Rating T - Teen
ESRB Descriptor Animated Blood, Animated Violence, Suggestive Themes
Release Year 1999
Game Special Features
  • Combines elements of fighting, action, and role-playing games
  • Engage enemies in hand-to-hand combat using a turn-based system
  • Learn new reversals, punches, grappling attacks, and more by leveling up in combat
  • WARNING: Our original retro games & systems may have scratches, torn labels and other defects due to their age and condition as a used product. All original licenced games & hardward however has been painstakingly cleaned, repaired and tested so as to ensure it is in top working condition. The goal is to try for a 100% restoration, however please keep in mind that while we are usally pretty good at this, these items are old and as such this is not always completely achievable.

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