Klustar (Nintendo Game Boy Color, 1999)
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|In Klustar, you control a magic block being inundated by shapes of various block configurations that appear from the sides of the screen. These blocks stick to your block and form a klustar, which you can rotate clockwise and counterclockwise. The goal is to keep your klustar as small as possible by fitting blocks together to form squares of at least 3 x 3 blocks. Once these square matrixes are created, they disappear. Shapes that do not attach to the klustar build up on the edges of the screen. Gameplay continues until your klustar becomes so big that it touches the sides of screen or cannot move, or when there is no room for shapes to enter the screen.
There are two different ways to play Klustar. Type 1 is an endurance game where play continues indefinitely. A game of Type 2 ends after 32 matrixes have been cleared. Two-player games can utilize both modes, with the only difference being that cleared matrixes send lines to your opponent. Customizable options include the ability to select shapes of four or five blocks, their speed, the size of the matrix needed to collapse the klustar, the starting size of your klustar, and the direction(s) from which the shapes enter the screen.
|Platform||Nintendo Game Boy Color|
|Number of Players||1 or 2|
|ESRB Rating||E - Everyone|
|Game Special Features||
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