Mach Rider (Nintendo NES, 1985)
|It's the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, searching for survivors. Feel the incredible sense of speed as you zip past evil Quadrunners and zigzag between treacherous rocks, oil spills and other obstacles on the course.
The game's controls are somewhat more complex than other games at its time and require some extra skills. The left and right directions on the Control Pad steer Mach Rider and the A button accelerates. The B button fires Mach Rider's machine gun which can be used to destroy enemies and obstacles on the road. The up and down buttons are used to shift gears. Mach Rider's bike has four speed and shifting to the fourth gear at high speed will grant the player in instant speed boost. Conversely, if the player remain in higher gear while stopping results to a slower acceleration.
In each round, points can be scored by destroying enemies and certain obstacles with the machine gun. The number of points scored for destroying enemies and obstacles are determined by the power of the enemy destroyed and the type of obstacle destroyed. If the player "blocks" an attacking enemy by ramming it against a hazard on the track, they obtain more points, and this also replenishes Mach Rider's bullets.
There are four modes of play; Fighting Course, Endurance Course, Solo Course and Design Mode.
Fighting Course: The Fighting Course consists of the primary story sequence. The player controls Mach Rider as he travels across ten different sectors, and tries to avoid being destroyed by obstacles such as Oil Drums and his enemies, the Quadrunners. If the Rider is destroyed, he will separate into fragments and then reform, as long as he has energy (lives from the second sector on) remaining. Much like other games of the time, such as Ice Climber and Balloon Fight, there is no ending sequence. Once the tenth sector is completed, the story starts anew, with a second quest of ten entirely new sectors. After the twentieth sector is done, then the story starts again, but with the original scenarios. On each sector in Fighting mode, the player is given the choice to ride to the next sector on either Track A or Track B. The two tracks are different from one another and with each new sector there are new tracks.
Endurance Course: The player must race a certain number of kilometres within a time limit while enemies and obstacles get in the way and slow down the progress. Lives and energy are not a factor in Endurance, but being destroyed causes a loss of precious time.
Solo Course: This is the same as Endurance Course, but with no enemies.
Design Mode: This is where the player may design their own sector and then race on it using one any of the three other modes of play.
|Platform||Nintendo Entertainment System|
|Number of Players||1|
|Game Special Features||
|Game Series||Programmable Series|
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