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NBA Courtside (Nintendo N64, 1998)

  • $600

Kobe Bryant in NBA Courtside is a basketball simulation game for the Nintendo 64. It was released in 1998 and received a Player's Choice designation after selling one-million copies. At the time of the game's release, Kobe Bryant was in his second NBA season and at age 19, was the youngest player to have a game to his namesake. It was followed by a sequel, NBA Courtside 2: Featuring Kobe Bryant, released in 1999.

Kobe Bryant in NBA Courtside features 5-on-5 gameplay. There are three modes: Pre-Season (Exhibition), Season, and Playoffs. In both Season and Playoffs modes, players have the option to simulate games.

Team rosters reflect the 1997-98 NBA season with two notable omissions: Chicago Bulls superstar Michael Jordan, and Golden State Warriors superstar Latrell Sprewell.

IGN gave Kobe Bryant in NBA Courtside a 7.8 out of 10 overall, praising the graphics by saying the animation, detailed players and medium-resolution mode were smooth, though the reviewer noted that the stiff characters looked awkward.
Product Information
Publisher Nintendo
Game Kobe Bryant in NBA Courtside
UPC 045496870263
Platform Nintendo 64
Genre Sports
Control Elements Gamepad/Joystick
Number of Players 1 - 4
ESRB Rating E - Everyone
Release Year 1998
Game Special Features
  • Features 29 NBA teams and players with ratings and stats from the 1997 season
  • Dazzle the opposition with soaring dunks, crossover dribbles, and no-look passes
  • Includes four-player support and play-by-play commentary from announcer Vic Orlando
  • Game Series NBA Courtside Series
    WARNING: Our original retro games & systems may have scratches, torn labels and other defects due to their age and condition as a used product. All original licenced games & hardward however has been painstakingly cleaned, repaired and tested so as to ensure it is in top working condition. The goal is to try for a 100% restoration, however please keep in mind that while we are usally pretty good at this, these items are old and as such this is not always completely achievable.

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