Resident Evil 2 (Sony PlayStation, 1998)
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|Previously confined to an old mansion, the Umbrella corporation's legacy of fatal mutations has spilled over into nearby Raccoon City. The once peaceful town is now overrun with zombies and all manner of genetic mutations. New police recruit Leon Kennedy and Claire Redfield; the sister of STARS agent Chris Redfield, find themselves in the middle of an experiment gone horribly wrong. The sequel to Shinji Mikami's breakthrough title, Resident Evil 2 provides two intertwining adventures for players to embark on.
After completing the game with either Chris or Claire, players can restart the title as the other character in order to gain a different perspective of the mysterious goings on in Raccoon City. In addition, certain actions taken by the player on the first playthrough will affect the second game. For example, if Leon were to take an automatic weapon out of a particular locker, that weapon would not be there when Claire finally makes her way to the room. Ada Wong and Sherry Birkin are two members of the supporting cast, and whose paths the player will cross on multiple occasions.
Gameplay remains untouched from the first title, requiring players to destroy any undead creatures that get in their way; obtain items in order to solve puzzles; ink ribbons to save their game; and ultimately, to get to the bottom of the mysterious circumstances surrounding the hellish nightmare that Raccoon City has become. Weapons and ammunition are scattered throughout the city, but the number of items that can be carried at once is limited, requiring players to make use of item boxes spread around the environments.
Resident Evil 2 received critical acclaim. Its original PlayStation release holds an average score of 89 out of 100 points at Metacritic. The majority of reviews praised Resident Evil 2 for its atmosphere, setting, graphics and audio, but criticized its controls, voice acting and certain gameplay elements.
IGN's Ricardo Sanchez thought that the game's atmosphere was "dead on", and claimed that "graphics, sound effects, music and level design all work together to create a spooky, horror-filled world". Ryan Mac Donald of GameSpot shared the opinion, and found the game to be "like a product out of Hollywood". He believed that it was "more an interactive, cinematic experience than a video game". Writing for Computer and Video Games, Paul Mallinson considered the game's atmosphere, story and film-like presentation its most outstanding features.
|Game||Resident Evil 2|
|Genre||Third Person Shooter|
|Number of Players||1|
|ESRB Rating||M - Mature|
|ESRB Descriptor||Blood and Gore, Violence|
|Game Special Features||
|Game Series||Resident Evil Franchise|
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