Top Gun: Combat Zones (Nintendo Gamecube, 2002)
|This action-oriented combat flight game puts the player in the cockpit of five of the Navy's most powerful fighter jets. Fly for freedom through 36 individual missions. Jet over four distinct "combat zones" -- South East Asia, Gulf States, Arctic Circle, and the Miramar Base -- each in realistic detail. Fly low for bonus scores, avoiding dangerous ground-based obstacles such as vehicles and buildings. Players can also design their own random missions, setting landscape type, number of opponents, and difficulty level. A full replay feature allows players to review entire missions from numerous camera angles.
Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in action during that conflict). During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for Scud missiles and protecting oil refineries). The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.
|Publisher||Titus Software Corp.|
|Game||Top Gun: Combat Zones|
|Number of Players||1|
|ESRB Rating||E - Everyone|
|Game Special Features||
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