X-Men 2: Clone Wars (Sega Genesis, 1995)
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|An alien technological virus, the Phalanx, has invaded Earth, cloning everything in its path and assimilating it into one entity. But who can even attempt to try and contain such a seemingly invincible enemy? The X-Men, of course!
In X-Men 2: Clone Wars, take control of one of six different X-Men as you battle through seven stages of X-citing action. After the game's third level, the X-Men's chief nemesis Magneto's space station Avalon, you can even take control of the Master of Magnetism as you try to stop the seemingly unstoppable force that is the Phalanx.
Each X-Man has his or her own special attacks, very faithful to the comic on which the game is based. Cyclops has optic blasts; Gambit throws kinetically charged cards as he wields his staff; Nightcrawler can teleport from one side of the screen to the other; Psylocke wields her katana blades, using her psychic knife when appropriate; Wolverine slices through anything that gets in his way with his adamantium claws, his healing factor kicking in when his health gets low; and Magneto can defy gravity as he shoots magnetic bolts at those foolish enough to confront him.
So it's time to shoot those optic blasts. Time to unsheathe those retractable claws. Time to kill with magnetism. It's time to play X-Men 2.
|Publisher||Sega of America, Inc.|
|Game||X-Men 2: Clone Wars|
|Number of Players||1 or 2|
|ESRB Rating||K-A - Kids to Adults|
|ESRB Descriptor||Animated Violence|
|Game Series||X-Men Series|
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